 
 Hi, I am Giannis Akritidis !
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Why Unity ECS Physics Isn’t Ready for Production (and Could Break Your Project) -

Adaptive Randomness: Using Dynamic Probabilities to Enhance Game Design -

Why C# 14 Lets You Define Custom Compound Operators—and When You Should -

From LLM Help to Real Understanding: How Small Failures Shape Better Programmers -

Four Core Techniques for Writing Extensible Code in C#: Comparing Events, Interfaces, Virtual Methods, and Delegates as Parameters -

A Quick Reference to Key Topics on C# and Unity Covered in My Blog -

Asynchronously Instantiate Objects with InstantiateAsync In Unity -

SOLID part 2: The Open Closed Principle -

What are enum flags and how to use them in Unity -

How to avoid boxing structs that implement interfaces in C# -

What are the differences in the timers in C# ? -