Hi, I am Giannis Akritidis !
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Understanding Unity 6's RationalTime: Precision, Accuracy, and Use Cases -
Alternatives to Enums – Part 2: Advanced Enums Implementing Polymorphic Behavior with Custom Types -
Alternatives to Enums - Part 1: Strongly Typed Strings -
Improving .NET Performance: Allocating Small Objects on the Stack in .NET 9 and Beyond -
Beyond MonoBehaviour: Running Code in Unity's Game Loop Using Non-MonoBehaviour C# Classes -