Hi, I am Giannis Akritidis !
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Why Unity ECS Physics Isn’t Ready for Production (and Could Break Your Project) -
Adaptive Randomness: Using Dynamic Probabilities to Enhance Game Design -
Why C# 14 Lets You Define Custom Compound Operators—and When You Should -
From LLM Help to Real Understanding: How Small Failures Shape Better Programmers -
Four Core Techniques for Writing Extensible Code in C#: Comparing Events, Interfaces, Virtual Methods, and Delegates as Parameters -
A Quick Reference to Key Topics on C# and Unity Covered in My Blog -
Asynchronously Instantiate Objects with InstantiateAsync In Unity -
SOLID part 2: The Open Closed Principle -
What are enum flags and how to use them in Unity -
How to avoid boxing structs that implement interfaces in C# -
What are the differences in the timers in C# ? -