Static and Compile-Time Polymorphism in C#
Jan 20, 2025
Categories: C#
What compile-time and static polymorphism are, how they work, and the various ways to implement them in C#
ReadUnderstanding Nullable Value Types in C#
Jan 14, 2025
Categories: C#
Nullable value types in C#, their purpose, and how to use them effectively. Where nullable value types can simplify code, such as replacing 'magic numbers', handling value types with undefined states, and managing values that may not be immediately available.
ReadA Quick Reference to Key Topics on C# and Unity Covered in My Blog
Jan 6, 2025
Categories: C#, Unity, Architecture
Over 60 links to my blog posts filled with tips and insights on C# and Unity from the past two years
ReadTwo Years and 100 Programming Blog Posts: Lessons Learned
Dec 23, 2024
Categories: General
My insights and experiences from two years of blogging and writing 100 programming-focused posts
ReadExample: Using Unity’s Performance Testing
Dec 17, 2024
Categories: Unity
How to use Unity’s Performance Testing package with examples for Unity's timers
ReadVarious Timer Implementations in Unity
Dec 9, 2024
Categories: Unity
Exploring Various Methods to Create Timers in Unity: Using Awaitables, the Update Method, and a Minimal, High-Performance Timer
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