Static and Compile-Time Polymorphism in C#

    Static and Compile-Time Polymorphism in C#

    Jan 20, 2025
    Categories: C#

    What compile-time and static polymorphism are, how they work, and the various ways to implement them in C#

    Read
    Understanding Nullable Value Types in C#

    Understanding Nullable Value Types in C#

    Jan 14, 2025
    Categories: C#

    Nullable value types in C#, their purpose, and how to use them effectively. Where nullable value types can simplify code, such as replacing 'magic numbers', handling value types with undefined states, and managing values that may not be immediately available.

    Read
    A Quick Reference to Key Topics on C# and Unity Covered in My Blog

    A Quick Reference to Key Topics on C# and Unity Covered in My Blog

    Jan 6, 2025
    Categories: C#, Unity, Architecture

    Over 60 links to my blog posts filled with tips and insights on C# and Unity from the past two years

    Read
    Two Years and 100 Programming Blog Posts: Lessons Learned

    Two Years and 100 Programming Blog Posts: Lessons Learned

    Dec 23, 2024
    Categories: General

    My insights and experiences from two years of blogging and writing 100 programming-focused posts

    Read
    Example: Using Unity’s Performance Testing

    Example: Using Unity’s Performance Testing

    Dec 17, 2024
    Categories: Unity

    How to use Unity’s Performance Testing package with examples for Unity's timers

    Read
    Various Timer Implementations in Unity

    Various Timer Implementations in Unity

    Dec 9, 2024
    Categories: Unity

    Exploring Various Methods to Create Timers in Unity: Using Awaitables, the Update Method, and a Minimal, High-Performance Timer

    Read
Follow me: