The Principle Of Least Astonishment

    The Principle Of Least Astonishment

    Nov 18, 2024
    Categories: Architecture

    What is the principle of least astonishment, otherwise known as the law of least surprised and how it affects our code with examples in C#

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    How To Create Custom Async Return Types In Unity

    How To Create Custom Async Return Types In Unity

    Nov 11, 2024
    Categories: Unity

    Learn how to create custom asynchronous types in Unity that can be returned from an async method and awaited at a later stage

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    Await Anything In Unity With AwaitableCompletionSource And Custom Awaiters

    Await Anything In Unity With AwaitableCompletionSource And Custom Awaiters

    Nov 5, 2024
    Categories: Unity

    Learn how to await anything in Unity using the GetAwaiter method with AwaitableCompletionSource or by creating custom classes that implement the INotifyCompletion interface. Bonus: how to add a FromResult method in Awaitable.

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    How To Use Unity's Behavior Graph: Part 2 - Subgraphs, Events And Custom Nodes

    How To Use Unity's Behavior Graph: Part 2 - Subgraphs, Events And Custom Nodes

    Oct 29, 2024
    Categories: Unity

    Learn how to create custom nodes, utilize events and subgraphs, and debug your behavior graphs, complete with a small game example.

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    How To Use Unity's Behavior Graph For AI With Behavior Trees Part 1

    How To Use Unity's Behavior Graph For AI With Behavior Trees Part 1

    Oct 22, 2024
    Categories: Unity

    An introduction to Unity's Behavior Graph, explaining how to use it to implement AI logic in your games, along with a breakdown of the different types of nodes it offers

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    Getting Started with Unit Testing in Unity

    Getting Started with Unit Testing in Unity

    Oct 15, 2024
    Categories: Unity

    An introductory guide to unit testing in Unity for beginners, covering how to get started, what to test, and examples of using the Test Runner

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