The Principle Of Least Astonishment
Nov 18, 2024
Categories: Architecture
What is the principle of least astonishment, otherwise known as the law of least surprised and how it affects our code with examples in C#
ReadHow To Create Custom Async Return Types In Unity
Nov 11, 2024
Categories: Unity
Learn how to create custom asynchronous types in Unity that can be returned from an async method and awaited at a later stage
ReadAwait Anything In Unity With AwaitableCompletionSource And Custom Awaiters
Nov 5, 2024
Categories: Unity
Learn how to await anything in Unity using the GetAwaiter method with AwaitableCompletionSource or by creating custom classes that implement the INotifyCompletion interface. Bonus: how to add a FromResult method in Awaitable
How To Use Unity's Behavior Graph: Part 2 - Subgraphs, Events And Custom Nodes
Oct 29, 2024
Categories: Unity
Learn how to create custom nodes, utilize events and subgraphs, and debug your behavior graphs, complete with a small game example.
ReadHow To Use Unity's Behavior Graph For AI With Behavior Trees Part 1
Oct 22, 2024
Categories: Unity
An introduction to Unity's Behavior Graph, explaining how to use it to implement AI logic in your games, along with a breakdown of the different types of nodes it offers
ReadGetting Started with Unit Testing in Unity
Oct 15, 2024
Categories: Unity
An introductory guide to unit testing in Unity for beginners, covering how to get started, what to test, and examples of using the Test Runner
Read