Unity Stat System

  • An extensible Stat System for the Unity Game Engine

  • Create stats and modifiers that can be any of the usual modifier types flat, additive or multiplicative

  • Easily extend the system by adding new modifier types

  • Each modifier type is calculated in the right order each time a new modifier is added or an existing modifier is removed

  • You can read the process of the implementation of the Stat System in my blog posts:

  • A Stat System for Unity part 1

  • A Stat System for Unity part 2

  • You can check the repo with the code here: Stat System

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