An extensible Stat System for the Unity Game Engine
Create stats and modifiers that can be any of the usual modifier types flat, additive or multiplicative
Easily extend the system by adding new modifier types
Each modifier type is calculated in the right order each time a new modifier is added or an existing modifier is removed
You can read the process of the implementation of the Stat System in my blog posts:
You can check the repo with the code here: Stat System