How To Use Loops Inside Unity's Update Methods

    How To Use Loops Inside Unity's Update Methods

    Dec 18, 2023

    Different ways to use C# loops inside Unity's game loop update methods. Why Unity can freeze with certain loops and how some loops can make a single frame really slow.

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    How To Make A Replay System For Inputs In Unity

    How To Make A Replay System For Inputs In Unity

    Dec 12, 2023

    How to create a system that records and replays the player inputs in a game, to make debugging easier

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    What Are The Implied If Statements In Code

    What Are The Implied If Statements In Code

    Dec 4, 2023

    The only worse thing than multiple nested if statements in a codebase, are the implied if statements that only exist in the programmers head. An example of wrong coding with implied if statements

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    NDepend Review - A static analysis tool for .NET projects

    NDepend Review - A static analysis tool for .NET projects

    Nov 28, 2023

    NDepend is a tool that can statically analyze you code and give you information about potential problems using over a hundred of metrics both at class level and at a higher architectural level.

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    SOLID: How to use it, Why and When

    SOLID: How to use it, Why and When

    Nov 21, 2023

    When to use the SOLID principles, what is important in the SOLID principles and how to use them for maximum benefit.

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    SOLID part 5: The Dependency Inversion Principle

    SOLID part 5: The Dependency Inversion Principle

    Nov 13, 2023

    A detailed explanation of the The Dependency Inversion Principle, What it is, How to use it and why it benefits the architecture of our code.

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