How To Use Loops Inside Unity's Update Methods
Dec 18, 2023
Different ways to use C# loops inside Unity's game loop update methods. Why Unity can freeze with certain loops and how some loops can make a single frame really slow.
ReadHow To Make A Replay System For Inputs In Unity
Dec 12, 2023
How to create a system that records and replays the player inputs in a game, to make debugging easier
ReadWhat Are The Implied If Statements In Code
Dec 4, 2023
The only worse thing than multiple nested if statements in a codebase, are the implied if statements that only exist in the programmers head. An example of wrong coding with implied if statements
ReadNDepend Review - A static analysis tool for .NET projects
Nov 28, 2023
NDepend is a tool that can statically analyze you code and give you information about potential problems using over a hundred of metrics both at class level and at a higher architectural level.
ReadSOLID: How to use it, Why and When
Nov 21, 2023
When to use the SOLID principles, what is important in the SOLID principles and how to use them for maximum benefit.
ReadSOLID part 5: The Dependency Inversion Principle
Nov 13, 2023
A detailed explanation of the The Dependency Inversion Principle, What it is, How to use it and why it benefits the architecture of our code.
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