How To Use The Batch Transform And Batch Gizmo Drawing APIs
May 13, 2024
Categories: Unity
A description of the two new API's from 2023.1 that allow us to make batch transformations from local to world space and to draw multiple gizmo lines with better performance.
ReadThe Proxy Pattern In Unity
May 7, 2024
Categories: Unity, Architecture
How to use the proxy pattern with Unity's GameObjects
ReadDependency Injection in C#
Apr 29, 2024
Categories: C#, Architecture
What is dependency injection, different types of dependency injection, why and how to use it.
ReadHow To Use The Decorator Pattern In Unity
Apr 22, 2024
Categories: Unity, Architecture
What is the decorator pattern, why it is useful and how we can use it with scriptable objects in Unity.
ReadProperty Bags And Visitors In Unity, How to Replace Null Fields With Default Values.
Apr 8, 2024
Categories: Unity
How to use Unity's property bags and property visitors to have a warning about unassigned fields and assign them a default value.
ReadSOLID For Unity Monobehaviours
Apr 2, 2024
Categories: Unity, Architecture
How to use the SOLID principles to improve Unity's Monobehaviours scripts
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