Optional Parameters In Constructor Vs Init Properties

    Optional Parameters In Constructor Vs Init Properties

    Jun 4, 2024
    Categories: C#

    When Init Properties in C# are better suited for object initialization than optional parameters in the type's constructor

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    Why We Have Strings As Managed Reference Types

    Why We Have Strings As Managed Reference Types

    May 28, 2024
    Categories: C#

    Some thoughts, from an answer I gave to the Unity forums about C# strings

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    Type Conversions And The Implicit and Explicit Operators In C#

    Type Conversions And The Implicit and Explicit Operators In C#

    May 21, 2024
    Categories: C#

    The different ways we can convert between instances of types and where to use each

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    How To Use The Batch Transform And Batch Gizmo Drawing APIs

    How To Use The Batch Transform And Batch Gizmo Drawing APIs

    May 13, 2024
    Categories: Unity

    A description of the two new API's from 2023.1 that allow us to make batch transformations from local to world space and to draw multiple gizmo lines with better performance.

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    The Proxy Pattern In Unity

    The Proxy Pattern In Unity

    May 7, 2024
    Categories: Unity, Architecture

    How to use the proxy pattern with Unity's GameObjects

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    Dependency Injection in C#

    Dependency Injection in C#

    Apr 29, 2024
    Categories: C#, Architecture

    What is dependency injection, different types of dependency injection, why and how to use it.

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