
How To Use Unity's Behavior Graph For AI With Behavior Trees Part 1
Oct 22, 2024
Categories: Unity
An introduction to Unity's Behavior Graph, explaining how to use it to implement AI logic in your games, along with a breakdown of the different types of nodes it offers
Read
Getting Started with Unit Testing in Unity
Oct 15, 2024
Categories: Unity
An introductory guide to unit testing in Unity for beginners, covering how to get started, what to test, and examples of using the Test Runner
Read
A Deep Dive Into Boolean Operator Overloading
Oct 7, 2024
Categories: C#
An implementation of Schrodinger's cat, a type that can be both true and false at the same time and how to implement boolean logic for that type
Read
Throwing Exceptions In C#: How And When
Sep 30, 2024
Categories: C#
Learn how to properly use exceptions, implement try/catch/finally blocks, and understand when it is appropriate to use exceptions
Read
Different Ways to Determine When an Event Occurred in Code
Sep 24, 2024
Categories: C#, Unity
A comparison of various methods to determine when an event has occurred in code, including code examples for C# and Unity
Read
Finalizers And The Resurrection Pattern In C#
Sep 16, 2024
Categories: C#
What are finalizers and how to use them to implement the resurrection pattern in C#
Read