A Stat System for Unity part 1

    A Stat System for Unity part 1

    Jan 8, 2024
    Categories: Unity

    An extensible stat system for Unity part 1: The theory, implementing the relevant classes and algorithms

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    How To Use Loops Inside Unity's Update Methods

    How To Use Loops Inside Unity's Update Methods

    Dec 18, 2023
    Categories: Unity

    Different ways to use C# loops inside Unity's game loop update methods. Why Unity can freeze with certain loops and how some loops can make a single frame really slow.

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    How To Make A Replay System For Inputs In Unity

    How To Make A Replay System For Inputs In Unity

    Dec 12, 2023
    Categories: Unity

    How to create a system that records and replays the player inputs in a game, to make debugging easier

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    What Are The Implied If Statements In Code

    What Are The Implied If Statements In Code

    Dec 4, 2023
    Categories: General, Architecture

    The only worse thing than multiple nested if statements in a codebase, are the implied if statements that only exist in the programmers head. An example of wrong coding with implied if statements

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    NDepend Review - A static analysis tool for .NET projects

    NDepend Review - A static analysis tool for .NET projects

    Nov 28, 2023
    Categories: C#, Architecture

    NDepend is a tool that can statically analyze you code and give you information about potential problems using over a hundred of metrics both at class level and at a higher architectural level.

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    SOLID: How to use it, Why and When

    SOLID: How to use it, Why and When

    Nov 21, 2023
    Categories: Architecture

    When to use the SOLID principles, what is important in the SOLID principles and how to use them for maximum benefit.

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