Asynchronous Code In Unity Using Awaitable and AwaitableCompletionSource

    Asynchronous Code In Unity Using Awaitable and AwaitableCompletionSource

    Feb 5, 2024
    Categories: Unity

    How to create code that executes asynchronously in Unity, using the Awaitable and AwaitableCompletionSource API

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    Asynchronously Instantiate Objects with InstantiateAsync In Unity

    Asynchronously Instantiate Objects with InstantiateAsync In Unity

    Jan 29, 2024
    Categories: Unity

    How to use the Object.InstantiateAsync method in Unity to Asynchronously Instantiate GameObjects

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    Stats VS Resources in Video Games

    Stats VS Resources in Video Games

    Jan 23, 2024
    Categories: Unity, General

    Learning to recognize the differences between Stats and Resources when making video games. When to use which and what uses they have

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    A Stat System for Unity part 2

    A Stat System for Unity part 2

    Jan 16, 2024
    Categories: Unity

    An extensible stat system for Unity part 2: Refactoring and Example of Usage

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    A Stat System for Unity part 1

    A Stat System for Unity part 1

    Jan 8, 2024
    Categories: Unity

    An extensible stat system for Unity part 1: The theory, implementing the relevant classes and algorithms

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    How To Use Loops Inside Unity's Update Methods

    How To Use Loops Inside Unity's Update Methods

    Dec 18, 2023
    Categories: Unity

    Different ways to use C# loops inside Unity's game loop update methods. Why Unity can freeze with certain loops and how some loops can make a single frame really slow.

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