
SOLID part 1: The Single Responsibility Principle
Oct 10, 2023
Categories: Architecture
A detailed explanation of the Single Responsibility Principle, What it is, How to use it and why it benefits the architecture of our code.
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Software Architecture in Game Development
Oct 3, 2023
Categories: Architecture
What is Software Architecture and why it is useful in game development
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How To Create A Simple Spell System In Unity
Sep 25, 2023
Categories: Unity
A simple spell system in unity using scriptable objects and plain C# classes
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The Benefits Of Encapsulation With Examples In C#
Sep 18, 2023
Categories: C#, Architecture
The different kinds of encapsulation: Encapsulation of data, encapsulation of behaviour and encapsulation of functionality and how they help with the architecture of our code
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Usages Of Nested MonoBehaviour classes in Unity
Sep 12, 2023
Categories: Unity
How to use nested MonoBehaviour classes in Unity to create Components as tags at runtime or for tools in the Unity Editor
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How To Avoid Temporal Coupling in C#
Sep 4, 2023
Categories: C#, Architecture
The different ways we can try to eliminate temporal coupling in our code, either for data that needs to be initialized before use, or for operations that need to be performed in a certain order
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