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Categories: Unity
How to use the UnityEngine.LowLevel namespace to Add our own EarlyUpdate and SuperLateUpdate methods that are executed as part of the Unity's game loop
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Why using overloaded methods is preferable to using methods with default parameters when building libraries
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Categories: C#
What are extension methods, their usual usage and 4 ways to use them in your own types.
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What is the Null object pattern, where to use it and the different variations in C#
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Categories: Unity
The Update method in Unity is a game loop, a way to make our code cleaner is the understanding that it doesn't have a beginning or end
ReadHow to prevent external changes to your save files in Unity
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Categories: C#, Unity
How to use encryption to prevent external editing of your game save files, while keeping their data in a human readable json format
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