How to create an early and a super late update in Unity

    How to create an early and a super late update in Unity

    Apr 3, 2023
    Categories: Unity

    How to use the UnityEngine.LowLevel namespace to Add our own EarlyUpdate and SuperLateUpdate methods that are executed as part of the Unity's game loop

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    Prefer overloading than default parameters

    Prefer overloading than default parameters

    Mar 27, 2023
    Categories: C#

    Why using overloaded methods is preferable to using methods with default parameters when building libraries

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    4 Ways To Use Extension Methods In C# Other Than Extending Existing Types

    4 Ways To Use Extension Methods In C# Other Than Extending Existing Types

    Mar 20, 2023
    Categories: C#

    What are extension methods, their usual usage and 4 ways to use them in your own types.

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    The Null object pattern in C#

    The Null object pattern in C#

    Mar 13, 2023
    Categories: C#

    What is the Null object pattern, where to use it and the different variations in C#

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    A way to refactor the update loop in Unity for cleaner code

    A way to refactor the update loop in Unity for cleaner code

    Mar 6, 2023
    Categories: Unity

    The Update method in Unity is a game loop, a way to make our code cleaner is the understanding that it doesn't have a beginning or end

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    How to prevent external changes to your save files in Unity

    How to prevent external changes to your save files in Unity

    Feb 27, 2023
    Categories: C#, Unity

    How to use encryption to prevent external editing of your game save files, while keeping their data in a human readable json format

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