The Monostate pattern with default interface implementation in C#

    The Monostate pattern with default interface implementation in C#

    May 8, 2023
    Categories: C#

    What is the monostate pattern, differences from singleton and how we can use default interface implementation with it.

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    Curiously Recurring Template Pattern in C#

    Curiously Recurring Template Pattern in C#

    May 1, 2023
    Categories: C#

    How to allow a parent class to have knowledge of the type of its derived classes

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    How to use AddForce with Impulse in Unity to have constant speed for a certain distance

    How to use AddForce with Impulse in Unity to have constant speed for a certain distance

    Apr 24, 2023
    Categories: Unity

    How to calculate the force needed with ForceMode2D Impulse to move a 2D object a certain distance

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    C# Deconstructor

    C# Deconstructor

    Apr 17, 2023
    Categories: C#

    What is the deconstructing method in C# and how to use it

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    Unity Scriptable Wizard, what it is and how to use it

    Unity Scriptable Wizard, what it is and how to use it

    Apr 10, 2023
    Categories: Unity

    How to use a scriptable wizard in unity to easily make editor tools

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    How to create an early and a super late update in Unity

    How to create an early and a super late update in Unity

    Apr 3, 2023
    Categories: Unity

    How to use the UnityEngine.LowLevel namespace to Add our own EarlyUpdate and SuperLateUpdate methods that are executed as part of the Unity's game loop

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