What are the differences in the timers in C# ?

    What are the differences in the timers in C# ?

    Jan 31, 2023
    Categories: C#

    The timers in C#, differences and when to use each one (plus the Stopwatch class)

    Read
    Initializing Lists in C#

    Initializing Lists in C#

    Jan 24, 2023
    Categories: C#

    How lists in C# are implemented as a wrapper over C# arrays and why initializing them with a size during construction is a good idea

    Read
    How to create a Database system to handle Unity prefabs

    How to create a Database system to handle Unity prefabs

    Jan 16, 2023
    Categories: Unity

    By leveraging Scriptable Objects we can create a system that allows us to reference our prefab assets easily in code and change them individually or by groups with a single drag and drop

    Read
    Encapsulation of primitive types and checked operator overloading in C# 11

    Encapsulation of primitive types and checked operator overloading in C# 11

    Jan 10, 2023
    Categories: C#

    How to encapsulate primitive types to leverage static type safety and overload checked operators to catch bugs faster in development build

    Read
    The new keyword in C#

    The new keyword in C#

    Jan 3, 2023
    Categories: C#

    Why the new keyword can be bad for your code. A way to follow the DRY principle.

    Read
    Using dynamic overloading in C# for a more flexible architecture.

    Using dynamic overloading in C# for a more flexible architecture.

    Dec 26, 2022
    Categories: C#

    How to substitute big switch statements with classes, to keep our code independent and flexible to changes.

    Read
Follow me: