How to prevent external changes to your save files in Unity
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Categories: C#, Unity
How to use encryption to prevent external editing of your game save files, while keeping their data in a human readable json format
ReadEmulate multiple inheritance by using default interface implementation in C# and Unity
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Categories: C#, Unity
How to use default interface implementation to define shared functionality in interfaces that emulates multiple inheritance in C# and Unity
ReadWhat are enum flags and how to use them in Unity
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Categories: C#, Unity
What are enum flags and how they can be used in Unity to simplify our code
ReadHow to avoid boxing structs that implement interfaces in C#
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Categories: C#
How to avoid the boxing of structs that implement interfaces, when passed as arguments to methods by using generics
ReadWhat are the differences in the timers in C# ?
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Categories: C#
The timers in C#, differences and when to use each one (plus the Stopwatch class)
ReadInitializing Lists in C#
Jan 24, 2023
Categories: C#
How lists in C# are implemented as a wrapper over C# arrays and why initializing them with a size during construction is a good idea
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