What are the differences in the timers in C# ?
Jan 31, 2023
Categories: C#
The timers in C#, differences and when to use each one (plus the Stopwatch class)
ReadInitializing Lists in C#
Jan 24, 2023
Categories: C#
How lists in C# are implemented as a wrapper over C# arrays and why initializing them with a size during construction is a good idea
ReadHow to create a Database system to handle Unity prefabs
Jan 16, 2023
Categories: Unity
By leveraging Scriptable Objects we can create a system that allows us to reference our prefab assets easily in code and change them individually or by groups with a single drag and drop
ReadEncapsulation of primitive types and checked operator overloading in C# 11
Jan 10, 2023
Categories: C#
How to encapsulate primitive types to leverage static type safety and overload checked operators to catch bugs faster in development build
ReadThe new keyword in C#
Jan 3, 2023
Categories: C#
Why the new keyword can be bad for your code. A way to follow the DRY principle.
ReadUsing dynamic overloading in C# for a more flexible architecture.
Dec 26, 2022
Categories: C#
How to substitute big switch statements with classes, to keep our code independent and flexible to changes.
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