
Unity Scriptable Wizard, what it is and how to use it
Apr 10, 2023
Categories: Unity
How to use a scriptable wizard in unity to easily make editor tools
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How to create an early and a super late update in Unity
Apr 3, 2023
Categories: Unity
How to use the UnityEngine.LowLevel namespace to Add our own EarlyUpdate and SuperLateUpdate methods that are executed as part of the Unity's game loop
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Prefer overloading than default parameters
Mar 27, 2023
Categories: C#
Why using overloaded methods is preferable to using methods with default parameters when building libraries
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6 Ways To Use Extension Methods In C# Other Than Extending Existing Types
Mar 20, 2023
Categories: C#
What are extension methods, their usual usage and 6 ways to use them in your own types.
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The Null object pattern in C#
Mar 13, 2023
Categories: C#
What is the Null object pattern, where to use it and the different variations in C#
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A way to refactor the update loop in Unity for cleaner code
Mar 6, 2023
Categories: Unity
The Update method in Unity is a game loop, a way to make our code cleaner is the understanding that it doesn't have a beginning or end
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