
A way to refactor the update loop in Unity for cleaner code
Mar 6, 2023
Categories: Unity
The Update method in Unity is a game loop, a way to make our code cleaner is the understanding that it doesn't have a beginning or end
Read
How to prevent external changes to your save files in Unity
Feb 27, 2023
Categories: C#, Unity
How to use encryption to prevent external editing of your game save files, while keeping their data in a human readable json format
Read
Emulate multiple inheritance by using default interface implementation in C# and Unity
Feb 21, 2023
Categories: C#, Unity
How to use default interface implementation to define shared functionality in interfaces that emulates multiple inheritance in C# and Unity
Read
What are enum flags and how to use them in Unity
Feb 14, 2023
Categories: C#, Unity
What are enum flags and how they can be used in Unity to simplify our code
Read
How to avoid boxing structs that implement interfaces in C#
Feb 7, 2023
Categories: C#
How to avoid the boxing of structs that implement interfaces, when passed as arguments to methods by using generics
Read
What are the differences in the timers in C# ?
Jan 31, 2023
Categories: C#
The timers in C#, differences and when to use each one (plus the Stopwatch class)
ReadCategories