Beyond MonoBehaviour: Running Code in Unity's Game Loop Using Non-MonoBehaviour C# Classes

    Beyond MonoBehaviour: Running Code in Unity's Game Loop Using Non-MonoBehaviour C# Classes

    Feb 24, 2025
    Categories: Unity

    Three ways to run code in Unity's game loop from non-MonoBehaviour C# classes, including early and late fixed updates, a singleton manager, and Unity's new Awaitable feature.

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    Controlling Nested Class Instantiation in C#

    Controlling Nested Class Instantiation in C#

    Feb 17, 2025
    Categories: C#

    Restrict nested class instantiation within your assembly. C# solutions using delegates, factories, and static abstract members.

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    How to Ask Programming Questions: The Importance of Defining Data Over Code

    How to Ask Programming Questions: The Importance of Defining Data Over Code

    Feb 10, 2025
    Categories: General

    The importance of data over code when asking programming questions and solving problems. How a well-formed question should always start and end with a clear definition of the data, rather than focusing solely on code implementation

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    Data Driven Code Design

    Data Driven Code Design

    Feb 3, 2025
    Categories: C#, Architecture

    How to think in terms of data when designing a system. The importance of designing systems where impossible states are impossible to represent by using a single source of truth instead of multiple state variables

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    How to Extend a Type's State by Adding Fields with ConditionalWeakTable

    How to Extend a Type's State by Adding Fields with ConditionalWeakTable

    Jan 27, 2025
    Categories: C#

    Learn how to extend a type's state by adding fields to it with the use of the ConditionalWeakTable that pairs additional data with an existing type and the differences between ConditionalWeakTable and Dictionary

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    Static and Compile-Time Polymorphism in C#

    Static and Compile-Time Polymorphism in C#

    Jan 20, 2025
    Categories: C#

    What compile-time and static polymorphism are, how they work, and the various ways to implement them in C#

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