
Alternatives to Enums - Part 1: Strongly Typed Strings
Mar 10, 2025
Categories: C#
Enums in C# lack extensibility, making them difficult to expand in libraries. Strongly typed strings offer a flexible alternative, allowing new values without breaking existing code while improving readability and maintainability.
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Improving .NET Performance: Allocating Small Objects on the Stack in .NET 9 and Beyond
Mar 4, 2025
Categories: C#
A view of the new performance gains in .NET 9, where objects of boxed value types, can be allocated on the stack, reducing GC workload and improving execution speed.
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Beyond MonoBehaviour: Running Code in Unity's Game Loop Using Non-MonoBehaviour C# Classes
Feb 24, 2025
Categories: Unity
Three ways to run code in Unity's game loop from non-MonoBehaviour C# classes, including early and late fixed updates, a singleton manager, and Unity's new Awaitable feature.
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Controlling Nested Class Instantiation in C#
Feb 17, 2025
Categories: C#
Restrict nested class instantiation within your assembly. C# solutions using delegates, factories, and static abstract members.
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How to Ask Programming Questions: The Importance of Defining Data Over Code
Feb 10, 2025
Categories: General
The importance of data over code when asking programming questions and solving problems. How a well-formed question should always start and end with a clear definition of the data, rather than focusing solely on code implementation
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Data Driven Code Design
Feb 3, 2025
Categories: C#, Architecture
How to think in terms of data when designing a system. The importance of designing systems where impossible states are impossible to represent by using a single source of truth instead of multiple state variables
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