
Beyond MonoBehaviour: Running Code in Unity's Game Loop Using Non-MonoBehaviour C# Classes
Feb 24, 2025
Categories: Unity
Three ways to run code in Unity's game loop from non-MonoBehaviour C# classes, including early and late fixed updates, a singleton manager, and Unity's new Awaitable feature.
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Controlling Nested Class Instantiation in C#
Feb 17, 2025
Categories: C#
Restrict nested class instantiation within your assembly. C# solutions using delegates, factories, and static abstract members.
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How to Ask Programming Questions: The Importance of Defining Data Over Code
Feb 10, 2025
Categories: General
The importance of data over code when asking programming questions and solving problems. How a well-formed question should always start and end with a clear definition of the data, rather than focusing solely on code implementation
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Data Driven Code Design
Feb 3, 2025
Categories: C#, Architecture
How to think in terms of data when designing a system. The importance of designing systems where impossible states are impossible to represent by using a single source of truth instead of multiple state variables
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How to Extend a Type's State by Adding Fields with ConditionalWeakTable
Jan 27, 2025
Categories: C#
Learn how to extend a type's state by adding fields to it with the use of the ConditionalWeakTable that pairs additional data with an existing type and the differences between ConditionalWeakTable and Dictionary
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Static and Compile-Time Polymorphism in C#
Jan 20, 2025
Categories: C#
What compile-time and static polymorphism are, how they work, and the various ways to implement them in C#
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