How To Use Unity's Behavior Graph: Part 2 - Subgraphs, Events And Custom Nodes

    How To Use Unity's Behavior Graph: Part 2 - Subgraphs, Events And Custom Nodes

    Oct 29, 2024
    Categories: Unity

    Learn how to create custom nodes, utilize events and subgraphs, and debug your behavior graphs, complete with a small game example.

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    How To Use Unity's Behavior Graph For AI With Behavior Trees Part 1

    How To Use Unity's Behavior Graph For AI With Behavior Trees Part 1

    Oct 22, 2024
    Categories: Unity

    An introduction to Unity's Behavior Graph, explaining how to use it to implement AI logic in your games, along with a breakdown of the different types of nodes it offers

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    Getting Started with Unit Testing in Unity

    Getting Started with Unit Testing in Unity

    Oct 15, 2024
    Categories: Unity

    An introductory guide to unit testing in Unity for beginners, covering how to get started, what to test, and examples of using the Test Runner

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    A Deep Dive Into Boolean Operator Overloading

    A Deep Dive Into Boolean Operator Overloading

    Oct 7, 2024
    Categories: C#

    An implementation of Schrodinger's cat, a type that can be both true and false at the same time and how to implement boolean logic for that type

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    Throwing Exceptions In C#: How And When

    Throwing Exceptions In C#: How And When

    Sep 30, 2024
    Categories: C#

    Learn how to properly use exceptions, implement try/catch/finally blocks, and understand when it is appropriate to use exceptions

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    Different Ways to Determine When an Event Occurred in Code

    Different Ways to Determine When an Event Occurred in Code

    Sep 24, 2024
    Categories: C#, Unity

    A comparison of various methods to determine when an event has occurred in code, including code examples for C# and Unity

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