Type Conversions And The Implicit and Explicit Operators In C#

    Type Conversions And The Implicit and Explicit Operators In C#

    May 21, 2024
    Categories: C#

    The different ways we can convert between instances of types and where to use each

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    How To Use The Batch Transform And Batch Gizmo Drawing APIs

    How To Use The Batch Transform And Batch Gizmo Drawing APIs

    May 13, 2024
    Categories: Unity

    A description of the two new API's from 2023.1 that allow us to make batch transformations from local to world space and to draw multiple gizmo lines with better performance.

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    The Proxy Pattern In Unity

    The Proxy Pattern In Unity

    May 7, 2024
    Categories: Unity, Architecture

    How to use the proxy pattern with Unity's GameObjects

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    Dependency Injection in C#

    Dependency Injection in C#

    Apr 29, 2024
    Categories: C#, Architecture

    What is dependency injection, different types of dependency injection, why and how to use it.

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    How To Use The Decorator Pattern In Unity

    How To Use The Decorator Pattern In Unity

    Apr 22, 2024
    Categories: Unity, Architecture

    What is the decorator pattern, why it is useful and how we can use it with scriptable objects in Unity.

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    Property Bags And Visitors In Unity, How to Replace Null Fields With Default Values.

    Property Bags And Visitors In Unity, How to Replace Null Fields With Default Values.

    Apr 8, 2024
    Categories: Unity

    How to use Unity's property bags and property visitors to have a warning about unassigned fields and assign them a default value.

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