
What Is Primitive Obsession And How To Avoid It
Jun 11, 2024
Categories: Architecture, C#
What is primitive obsession, the different kinds of primitive obsession, consequences it can have and solutions for each case
Read
Optional Parameters In Constructor Vs Init Properties
Jun 4, 2024
Categories: C#
When Init Properties in C# are better suited for object initialization than optional parameters in the type's constructor
Read
Why We Have Strings As Managed Reference Types
May 28, 2024
Categories: C#
Some thoughts, from an answer I gave to the Unity forums about C# strings
Read
Type Conversions And The Implicit and Explicit Operators In C#
May 21, 2024
Categories: C#
The different ways we can convert between instances of types and where to use each
Read
How To Use The Batch Transform And Batch Gizmo Drawing APIs
May 13, 2024
Categories: Unity
A description of the two new API's from 2023.1 that allow us to make batch transformations from local to world space and to draw multiple gizmo lines with better performance.
Read
The Proxy Pattern In Unity
May 7, 2024
Categories: Unity, Architecture
How to use the proxy pattern with Unity's GameObjects
ReadCategories