How To Use Loops Inside Unity's Update Methods

    How To Use Loops Inside Unity's Update Methods

    Dec 18, 2023
    Categories: Unity

    Different ways to use C# loops inside Unity's game loop update methods. Why Unity can freeze with certain loops and how some loops can make a single frame really slow.

    Read
    How To Make A Replay System For Inputs In Unity

    How To Make A Replay System For Inputs In Unity

    Dec 12, 2023
    Categories: Unity

    How to create a system that records and replays the player inputs in a game, to make debugging easier

    Read
    What Are The Implied If Statements In Code

    What Are The Implied If Statements In Code

    Dec 4, 2023
    Categories: General, Architecture

    The only worse thing than multiple nested if statements in a codebase, are the implied if statements that only exist in the programmers head. An example of wrong coding with implied if statements

    Read
    NDepend Review - A static analysis tool for .NET projects

    NDepend Review - A static analysis tool for .NET projects

    Nov 28, 2023
    Categories: C#, Architecture

    NDepend is a tool that can statically analyze you code and give you information about potential problems using over a hundred of metrics both at class level and at a higher architectural level.

    Read
    SOLID: How to use it, Why and When

    SOLID: How to use it, Why and When

    Nov 21, 2023
    Categories: Architecture

    When to use the SOLID principles, what is important in the SOLID principles and how to use them for maximum benefit.

    Read
    SOLID part 5: The Dependency Inversion Principle

    SOLID part 5: The Dependency Inversion Principle

    Nov 13, 2023
    Categories: Architecture

    A detailed explanation of the The Dependency Inversion Principle, What it is, How to use it and why it benefits the architecture of our code.

    Read
Follow me: