SOLID part 2: The Open Closed Principle

    SOLID part 2: The Open Closed Principle

    Oct 16, 2023
    Categories: Architecture

    A detailed explanation of the Open Closed Principle, What it is, How to use it and why it benefits the architecture of our code.

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    SOLID part 1: The Single Responsibility Principle

    SOLID part 1: The Single Responsibility Principle

    Oct 10, 2023
    Categories: Architecture

    A detailed explanation of the Single Responsibility Principle, What it is, How to use it and why it benefits the architecture of our code.

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    Software Architecture in Game Development

    Software Architecture in Game Development

    Oct 3, 2023
    Categories: Architecture

    What is Software Architecture and why it is useful in game development

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    How To Create A Simple Spell System In Unity

    How To Create A Simple Spell System In Unity

    Sep 25, 2023
    Categories: Unity

    A simple spell system in unity using scriptable objects and plain C# classes

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    The Benefits Of Encapsulation With Examples In C#

    The Benefits Of Encapsulation With Examples In C#

    Sep 18, 2023
    Categories: C#, Architecture

    The different kinds of encapsulation: Encapsulation of data, encapsulation of behaviour and encapsulation of functionality and how they help with the architecture of our code

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    Usages Of Nested MonoBehaviour classes in Unity

    Usages Of Nested MonoBehaviour classes in Unity

    Sep 12, 2023
    Categories: Unity

    How to use nested MonoBehaviour classes in Unity to create Components as tags at runtime or for tools in the Unity Editor

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