
SOLID part 2: The Open Closed Principle
Oct 16, 2023
Categories: Architecture
A detailed explanation of the Open Closed Principle, What it is, How to use it and why it benefits the architecture of our code.
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SOLID part 1: The Single Responsibility Principle
Oct 10, 2023
Categories: Architecture
A detailed explanation of the Single Responsibility Principle, What it is, How to use it and why it benefits the architecture of our code.
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Software Architecture in Game Development
Oct 3, 2023
Categories: Architecture
What is Software Architecture and why it is useful in game development
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How To Create A Simple Spell System In Unity
Sep 25, 2023
Categories: Unity
A simple spell system in unity using scriptable objects and plain C# classes
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The Benefits Of Encapsulation With Examples In C#
Sep 18, 2023
Categories: C#, Architecture
The different kinds of encapsulation: Encapsulation of data, encapsulation of behaviour and encapsulation of functionality and how they help with the architecture of our code
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Usages Of Nested MonoBehaviour classes in Unity
Sep 12, 2023
Categories: Unity
How to use nested MonoBehaviour classes in Unity to create Components as tags at runtime or for tools in the Unity Editor
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