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What is Software Architecture and why it is useful in game development
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A simple spell system in unity using scriptable objects and plain C# classes
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The different kinds of encapsulation: Encapsulation of data, encapsulation of behaviour and encapsulation of functionality and how they help with the architecture of our code
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How to use nested MonoBehaviour classes in Unity to create Components as tags at runtime or for tools in the Unity Editor
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The different ways we can try to eliminate temporal coupling in our code, either for data that needs to be initialized before use, or for operations that need to be performed in a certain order
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How to create classes in C# that act as friend classes of another and have access to their private types and methods
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